Learn a artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.
Popular highlights include:
Conceptual Development
Solutions to Design Challenges
Polygon Modeling Techniques
Using Smooth Preview
Converting Smooth Preview to Polygons
Thumbnails to Complete Designs
Using 3D to Pre-visualize Models
Automotive Terminology and Design
Creating Creases with Edge Loops
Adding Realism with Detail
UV Mapping Techniques
Applying Chrome Surface Materials
Building Car Paint Materials
Creating Brushed Metal Effects
Using the Text tool
Rendering with Final Gather
Adding HDRI Lighting
Texture Creation in Photoshop
Creating Tiled Bump Map
Building Textures with UV Snapshots
Manipulating Edge Flow with Split Polygon Tool
Creating Fitted Panels
Adding Glowing Panels
Lesson Outline:
1. Working out rough designs on paper 8:06
2. Using 3d thumbnails to flesh out the design 4:47
3. Blocking in the main body of the car 10:00
4. Refining the rough shape of the car 11:37
5. Finishing the main shape of the car 10:55
6. Refining crease lines 11:47
7. Defining the front grill 10:27
8. Sharpening the crease lines 13:45
9. Cutting body panels apart 4:34
10. Creating grill insets 11:13
11. Creating wing insets 12:52
12. Building the scoops 5:04
13. Building the front wings 12:00
14. Finishing the wings 9:43
15. Detailing the canopy 8:30
16. Finishing the canopy 10:35
17. Shaping the engine 7:50
18. Detailing the engine 9:21
19. Adding external engine details 10:04
20. Finishing engine details 13:21
21. Adding scoop and vent interior detail 7:05
22. Building small front wings 7:28
23. Modeling the headlight area 14:09
24. Building the headlight details 10:11
25. Finishing the headlight details 15:58
26. Building the taillight area 6:50
27. Reusing geometry to finish the taillights 6:12
28. Detailing the wheels 11:23
29. Finishing the grill area 11:24
30. Building the interior 12:16
31. Finishing the back end 14:52
32. Adding finishing touches 18:40
33. Applying car paint materials 14:45
34. Setting up an HDRI dome 3:57
35. Adding a chrome material to the bright work 8:34
36. Continuing to add materials 13:00
37. Laying out Uvs 10:35
38. Creating the grill texture in Photoshop 4:56
39. Building the headlight texture 8:35
40. Creating the tire tread bump map 9:57
41. Rendering with Final Gather 5:41
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